![]() Then I landed in the bit of stream just after the waterfall and had to stop gliding. This is from when I discovered glding by holding down the space bar. I was upside down sort of hanging off a tree at the time. Oh! This was the exciting moment I realised there was a blue egg in a bird's nest. I climbed in and then the camera flipped me upside down and it took me a fair while to get back out.Ī BEETLE WITH A GLOWING BUTT! It's basically a glow worm, but I called her "Betty". The den seemed to have this concentric scaffolding ring which you could weave the grass into or plonk mushrooms onto. This is just from when I was investigating the colours and snuffling along the ground. It looked like maybe it could be another den site what with the grass inside it but no butterflies so I guess it was an unofficial den for something else. It involved carefully navigating this tunnel so I didn't get the camera flipped upside down, but I did like how hidden it was. I was dangling off a precipice at the time. These are the butterflies that mark the entrance to dens you can occupy. Want to come with me on my walk? Use the cursor keys to move left and right through the gallery, or click on the arrows by the header image! Today I removed a tangerine and a Sesame Street Grover toy so I could fit a banana in their place.ĪNYWAY. It's essentially how my handbag works in real life. I ended up sauntering about and swapping objects that were new and exciting to me for mushrooms that I'd grown tired of having in my inventory. I've put all the grass in it, but suddenly it won't accept my mushrooms and I'm not really sure how to hibernate so. I'm not really sure what to do with my den now, though. I found a blue egg in a bird nest and weird fungus up a tree. There were lily pads after a little waterfall in the stream and over to one side stood an empty tent. So that's the main warning, but I was also having fun crawling around and finding new bits of the level. ![]() At points I just needed to hold my finger down on the forward key and ignore the visual feedback I was getting in order to move forward. When climbing rocky terrain sometimes the camera really freaked out and I'd be swapping between right-way-up, sideways and upside-down camera angles. Every time the game recognised me as moving to a new plane/surface the camera angle would switch. The thing I noticed most during my time with it was that the camera is incredibly jumpy and doesn't respond well to the fact that the player is essentially able to climb any surface.įor example, I was clambering along a tree trunk and started to crawl round the side of said trunk to get at some mushrooms growing on the other side. I'd say that it was a pleasing pottering experience with lovely autumnal colours, but definitely not smooth a lot of the time. That said, it's entirely playable and the the core game loop is functional, so please do check it out!" It's also not being updated/supported and is pay-what-you-want, so you can potter free of charge then decide if you want to support the devs with some cash. Developers Cat Burton and Nate Gallardo are releasing it in an unfinished state after realising they couldn't devote the necessary time and resources to fully complete what they'd wanted with the project.Īs a result, they say: "you'll notice some rough edges, some flickering geometry, some missing sounds and so forth. I'll show you the pictures from the digital walk so you can potter along with me, but first, a bit about the game.įorager is a really charming little game about collecting resources to build a little nest and decorate with mushrooms and so on as you prepare for hibernation. Playing this glorious game, I have not enjoyed city builder so much in a very long time.I've spent part of the afternoon going for a walk in the real Earth autumn and part of it going for a walk in digital Forager autumn. Just some ideas i have been thinking of all day. The more you farm one specific resource, the better you get at it increasing yields versus the current throwing more people at it.Īlso, I was wondering if apprentices would be a thing a worker that only produces 50% of the normal yield, but once fully trained would produce 125%, 150% for educated apprentices, or simply have the educated apprentice achieve full training faster.īoth profession and apprentice would put a greater emphasis on protecting your people as much as your gold. Would be nice if you could eventually grow your own plants, kind of like what you can do now with moving Blueberry bushes, which would tie into proficiency and could act as a t2 building. This would require 4 lists, one for each season, then you simply select what you want them to harvest during said season and they will automatically search out the closest source. ![]() ![]() They would need to have options for what they forage. Foragers need their target position removed and made limitless. ![]()
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